using System;
using System.Collections.Generic;
using System.Text;

namespace Ant1
{
    class AddObject: GameObject
    {
        int TickCount = 0;

        public override void OnTick()
        {
            TickCount++;
        }
        public override void OnDoneDecision()
        {

        }

        public override string GetThough()
        {
            return TickCount.ToString();
        }

    }
}
